
Stake’s clock face to evaluate programs is representative of the path an evaluator using responsive evaluation could take. Stake states that an evaluator could go in any direction and decide to backtrack, move diagonally and even stay in one “box” for as long as needed. What bothers me about this graphic is that a true clock only goes one direction, never stays in place, and certainly does not “skip”boxes.
A better way to present the mobility of this graphic is to see it as a wheel. In the Wheel of Action (a variation of Wheel of Fortune), the evaluator could “spin” the wheel to see the starting point and then spin again when completed with the task. There is a one out of twelve chance that the spin will be result in the same box again, encouraging the fluidity of the process. Also, keep in mind that since this is not truly a wheel that will land you any money, those wishing to land on a certain space is encouraged to “spin” the wheel with just the right amount of force. This Wheel of Action will allow you to use Stake’s methods to the ability it was intended for.


